Thursday, February 23, 2012

Done creating the initial effects system that will power the viewer on the Internet using Native Client. It's time to begin work on getting all the objects from a 3d system to properly import into the 3d engine using the newer net-driven 3d OpenGL ES2 standard. The progress is really slow. I have my issues with understanding the mathematics of 3d world matrices. I should have paid more attention in math class. Anyway I can't imagine having the system being ready in 2012 so 2013 will be the year. The menu system is up to date and is being used by several people so that cell phone access will be ready when I launch.

Since I'm on the bleeding edge of technology, it's nice to know I'm not the only ones having problems with getting their system up and running on the net using C++. Most of the Native Client programs don't easily run on the latest Chrome browser versions. Native Client, I hope, will iron out most of it's difficulties and be ready for prime time sometime this year but I may be too optimistic.

Once again, as a developer, I wait for technology to catch up. The path I've chosen is sound and will work.

Thursday, February 16, 2012


Converting to OpenGLES2. The Internet won't work with regular OpenGL so it's time to convert and then I'll come back to Native Client. That will take me a couple months at least. Maybe QT5 with Native Client fully working will be ready for prime time. ????

It's pretty complex. The math is a bit daunting but not overwhelming. Someday, I'll have this system ready.  2013 maybe?

Pierre