Thursday, April 30, 2026

Portuguese and Italian

 Currently, the first 5 papers of the Urantia book have all the sections in all 5 languages. English, French,  Spanish, Italian and Portuguese. I have all the papers of the father done. Next is the Eternal son, the Creator son and the Conjoint Actor which already work with French, English and Spanish.

Onward and upward. I added several buttons. the ability to change the current language on different forms. Also added a label of the current language in the panel that appears when a personality is selected. That way, I know where I'm at when I make changes. It's difficult for me to tell what language I'm listening to. I don't want any anyone yelling at me that I've entered a different section in their lists. Just kidding. As I have 4 views to my site every day.

I'm not exactly mister popular. That's why I decided to add pizzazz to the site.

Pierre

Tuesday, April 28, 2026

Latest Changes

https://urantiaworld.com/ 

A lot has changed since the last post to this blog. 

I am using Claude AI to create Javascript code that presents 3d and such, explaining various papers of the Urantia Book.

I've finished the trip to Paradise. I have a lot of changes I want to make to make it a better, more usable trip but as it stands, it works. For instance, I'm going to add God rays from Jerusem to it's satellites. I have to make it look more attractive. There's more to come beyond that. 

Next is completing the tree of the Personalities of the Grand Universe, although I think I'll just add to it and incorporate the Local Universe personalities also. It's pretty good for now. When I don't have the language selected working, the system replaces it with English as a default. As I complete all the languages, it will replace the English entries to the respective language.

There's are a lot of the book that can be presented in tree form. Each label in the tree can open audio sections of the book in the language they chose to listen to. Also, I will add text eventually. There is so much to do. It'll take me a long time.

 The flow of the 6 races can be incorporated using the tree system. I want to have both sides talking to each other. For instance, I'll place buttons at the bottom of the 3d scene. They will jump to a particular time in the migrations of the races. When a button is pushed, it will cause the tree to jump to that particular branch in tree. 

If I'm right about this, my fasting will keep my brain and my eyes alive for the foreseeable future. That's my hope at least. 

Pierre