Monday, May 4, 2026

German and Playing the list

 I tested Amazon's Polly with German text to speech and it worked beautifully. It'll be a lot of extra work and I don't know how much it'll cost, but considering that only 5 languages are in audio, this gives me a way of doing 38 or so languages. I'll just do a section at a time. It's worth it though. I also have no idea, since I don't speak these languages, how accurate those strange names will sound. But hey, better than nothing. 

I've added a button on the personality panel that allows all the audio of the list to be played forward from the current list selection. I also added a label showing which language the user is on.

It actually makes it nice for me to listen to the book where I've left off when I ride my bike. I guess someday, I'll convert the Javascript code into an app that lives inside the phone.

I'm done with the 5 audio languages up to the Creator son. Eventually, I'll have to start with all the attractive CGI effects but for now, I just want it to work. There is a lot of stuff I can do in the 3d panel that the games of today have added that will work. Stuff like God rays. That's the rays you see when the sun shines through openings in the clouds.

Also, I've thought adding a search box to the code as I did create a searchable Urantia book with a thesaurus that was limited to the words in the Urantia book. That was written in C++ so obviously, it would have to be converted. But that comes later. I think I have a few years of work ahead of me.

Pierre


Sunday, May 3, 2026

Tree of the Father and son

 The personality tree now has all 5 languages working for the Father, the Son and the Spirit. English, French, Spanish, Portuguese, Italian. All the main Latin languages exist.

Ill continue tomorrow with the Creator Son. At this rate, it will take months to finish the personality tree.

Im looking at creating Chinese, German and Japanese using AWS Polly. Apparently,  if I feed the language audio creator, in its native language, it will do the audio in that language. 

There's no way some of the pronunciation will be correct but it can do it, so......

There are so many trees to do. Evolution of plants, animals, humans. Also the race journey  of the races. Ill find more.

I will create ways of explaining various connections in the book with trees and graphs and animations. The difference with paper graphs and trees is that each leaf can open the book in the chosen language and present the sections in the book and not entire papers.

There will be animations and they will get better. I will use AI to open the animations to the book.

Pierre


Thursday, April 30, 2026

Portuguese and Italian

 Currently, the first 5 papers of the Urantia book have all the sections in all 5 languages. English, French,  Spanish, Italian and Portuguese. I have all the papers of the father done. Next is the Eternal son, the Creator son and the Conjoint Actor which already work with French, English and Spanish.

Onward and upward. I added several buttons. the ability to change the current language on different forms. Also added a label of the current language in the panel that appears when a personality is selected. That way, I know where I'm at when I make changes. It's difficult for me to tell what language I'm listening to. I don't want any anyone yelling at me that I've entered a different section in their lists. Just kidding. As I have 4 views to my site every day.

I'm not exactly mister popular. That's why I decided to add pizzazz to the site.

Pierre

Tuesday, April 28, 2026

Latest Changes

https://urantiaworld.com/ 

A lot has changed since the last post to this blog. 

I am using Claude AI to create Javascript code that presents 3d and such, explaining various papers of the Urantia Book.

I've finished the trip to Paradise. I have a lot of changes I want to make to make it a better, more usable trip but as it stands, it works. For instance, I'm going to add God rays from Jerusem to it's satellites. I have to make it look more attractive. There's more to come beyond that. 

Next is completing the tree of the Personalities of the Grand Universe, although I think I'll just add to it and incorporate the Local Universe personalities also. It's pretty good for now. When I don't have the language selected working, the system replaces it with English as a default. As I complete all the languages, it will replace the English entries to the respective language.

There's are a lot of the book that can be presented in tree form. Each label in the tree can open audio sections of the book in the language they chose to listen to. Also, I will add text eventually. There is so much to do. It'll take me a long time.

 The flow of the 6 races can be incorporated using the tree system. I want to have both sides talking to each other. For instance, I'll place buttons at the bottom of the 3d scene. They will jump to a particular time in the migrations of the races. When a button is pushed, it will cause the tree to jump to that particular branch in tree. 

If I'm right about this, my fasting will keep my brain and my eyes alive for the foreseeable future. That's my hope at least. 

Pierre

Monday, April 27, 2020

The hills of graphic automation

Persistance is the key to success.

I am having a very difficult time automating the spread of the six races across the Earth. I have tried several different techniques and most have such poor results, they aren't worth using.

From what I read, the graphics industry uses different packages to accomplish their graphically intense movies. From what I read, I need procedural graphics. The apparent go to package for that is Houdini.  That's my next venture. I will learn procedural graphics using Houdini and then pass the work into Unreal, which has a built in interface to Houdini.

It's one thing to paint an area and then paste that painting onto the Earth. It's quite another to make it so that you can grab a slider and move forward and backward in time and view the changes indicative of that particular time.

Pierre




Sunday, March 29, 2020

Ready for Anton and Fonta video

Well...... Another hiccup along the saga of how to show the travels of the races across the globe.

Decals didn't work. Morphs didn't work. Splines didn't do the job properly. So after some study yesterday, I found videos on how to control textures on a surface. Well ,so that's how its done.  In a way, I wished I had did the research on how the studios do it first. So textures will work. No doubt. In my work on 3d automation,  I've never dealt with them. Everything was solid objects that changed shape and color. Excepting the work I did on the architectural worlds. That was simple pasting though.

So after a few YouTube videos,  I'm ready to create the materials that will show their travels.

The work consists of using Gimp, Photoshop like drawing app, to layer their travels on the picture I use for planet Earth's sphere.

A layer makes it so that you don't draw on the original picture. The way it'll  work is that I create a series of layers, each representing another a small change and then, when complete, place them into a master texture (picture) as a series of rectangles. Then I will mathematically call out different pieces of this series so that it appears as a flow.

I purchased a Huion Inspiroy Q11K Graphic pen Drawing Tablet to draw it all with. That should make it easier to create these different layers.

Heres a video of the application ready to accept the beginning of the races. 



Pierre





Saturday, March 28, 2020

The first video

This is a ridiculously simple video showing the sliders. I've just recorded it for posterity.



Pierre