Wednesday, March 11, 2020

Unreal and Urantia



This doesn't show much now. It will soon. Thought Id just drop videos as I progress.

The Unreal Engine is well suited to show the Urantia book in 3d. For example: Showing the 6 colored races moving across the Earth. All the colors of all the blends showing like water flowing across the globe.

Also, all the information of humanity can be placed in tree form. The difference between  a tree of information and a flat table, like the current internet searches, that can be searched rapidly, is that a tree, by it's very nature organizes information. Using a well organized tree, you can get to the information you want very rapidly and it'll be the information you're looking for rather than 100s of entries that may or may not pertain to what you're searching for. The tree I'm building is of the book.

The original table of contents is basically a tree. It's a sequential view of the book. But there are other ways of treeing the book.

A tree is made of parents and children. The Urantia book tree starts with the top parent being the Urantia book. The two children, I can think of, would be TOC and evolution. When TOC is clicked, you see the 4 parts of the book. When Evolution is clicked,  you see Andon and Fonta and 6 colored races and so on. When you click Andon and Fonta, you see the globe of Earth spin to the Gobi desert and the twins show up on the globe at that spot.

The next entry is the 6 colored races and when you click on that tree entry, you get two children, Text and Travels. If you click on Travels, you are presented with an animated flyover of the globe where the globe spins to the beginning of the family that gave birth to the 6 colored races and then slowly, you see them spread across the globe like water flowing, showing the blending of the colors as they spread out.

Simultaneously, you're presented with a button and a rotation slider, to the right of the Earth, which allows you to select manual control. If this manual button is clicked, then the time  sliders appear to the right of the globe. Using these sliders, you can manually control the animation. You can spin the globe, using the globe slider, to the position you want and then you can move the time slider to the time you're interested in. You can leave it in automatic mode and spin the globe watching them spread.

Let's say you want to see the red race move across the Aleutian bridge, then you would spin the globe above the Aleutians using the rotation slider and then move the time slider to show their movement or leave in auto while viewing their movement into the Americas.

In this way, you could animate the book in various ways, bringing out views that are heretofore unknown.

Of course, if you click on the Text entry, then you are presented with the text of the book. Maybe a button could also appear where the text automatically appears scrolling through the text that relates to the animation. Certainly, it's an attractive way to envision the book.

Pierre


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