Monday, April 27, 2020

The hills of graphic automation

Persistance is the key to success.

I am having a very difficult time automating the spread of the six races across the Earth. I have tried several different techniques and most have such poor results, they aren't worth using.

From what I read, the graphics industry uses different packages to accomplish their graphically intense movies. From what I read, I need procedural graphics. The apparent go to package for that is Houdini.  That's my next venture. I will learn procedural graphics using Houdini and then pass the work into Unreal, which has a built in interface to Houdini.

It's one thing to paint an area and then paste that painting onto the Earth. It's quite another to make it so that you can grab a slider and move forward and backward in time and view the changes indicative of that particular time.

Pierre