Finally, I have the embedded platform's large scene efficiency working. The whole system won't come down to a crawl on a cell phone. It's time to work on the picking part of the platform. That is, selecting an object in a scene. This way, I bring up pertinent information about the object, say Jerusem, for instance. I'm still waiting for Qt's upgrade to Pepper2 on Native Client. I think I'm over the hump of getting this to work on OpenGL ES2.
Next comes getting the effects system I just completed last month to take the jump into OpenGL ES2.